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MAAbyssHeadShake.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MAAbyssHeadShake.hpp"
23 
24 #include "controllers/MAHeadController.hpp"
25 #include "MAAbyssLyingTalk.hpp"
26 #include "MABodyStroked.hpp"
27 #include "MAHeadTurnAhead.hpp"
28 #include "MAMotorOverload.hpp"
29 
30 MAAbyssHeadShake::MAAbyssHeadShake() : MABehavior(MCGetClassName(this))
31 {
32  DesiredConnections[MCGetClassName<MABodyStroked>()] = -1;
33 }
34 
35 
37 {
39 }
40 
41 
43 {
44  StartTransition(*MA::Head, "SKIT:lie_headshake:1.0:1500");
45  // Create the motor overload behaviors
46  MAMotorOverload::CreateBehaviorForMotors(MA::Head->GetMotors(), nullptr);
47 }
48 
49 
51 {
52  // Delete the motor overload behaviors
53  MAMotorOverload::DeleteBehaviorForMotors(MA::Head->GetMotors());
56 }
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
Talking when abyss is detected before the dog while lying.
MA::DesiredConnectionMap DesiredConnections
Desired connection map to other behaviors.
Definition: MABehavior.hpp:766
Behavior base class.
Definition: MABehavior.hpp:157
virtual void FinishingActions() override
Perform actions when the behavior is being finished.
#define MABEHAVIOR_CREATE(_behavior, _master,...)
Create behaviors with custom constructor safely.
Definition: MABehavior.hpp:43
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
void StartTransition(MAController &controller, const std::string &transition_name)
Start a transition.
Definition: MABehavior.cpp:793
Turn the head ahead.