virtual bool IsFailed() override
Whether the behavior is failed.
virtual void FailingActions() override
Perform actions when the behavior is being failed.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
virtual void FinishingActions() override
Perform actions when the behavior is being finished.