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MAExerciseStartTalk.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MAExerciseStartTalk.hpp"
23 
24 #include "core/MARandomness.hpp"
25 #include "MABodyExercise.hpp"
26 
27 MAExerciseStartTalk::MAExerciseStartTalk() : MABehavior(MCGetClassName(this))
28 {
29 }
30 
31 
33 {
35 }
36 
37 
39 {
40  MA_RANDOM_POINT_1(FirstSentence, 1, 2);
41 
42  if (FirstSentence == 1)
43  PlaySound("gonefeet1");
44 
45  MA_RANDOM_POINT_1(SecondSentence, 1, 5);
46 
47  if (SecondSentence == 1)
48  PlaySound("gonefeet2");
49  if (SecondSentence == 2)
50  PlaySound("gonefeet3");
51  if (SecondSentence == 3)
52  PlaySound("gonefeet4");
53 }
54 
55 
57 {
59 }
#define MA_RANDOM_POINT_1(_variable_name, _min, _max)
Set a random point with one value.
Behavior base class.
Definition: MABehavior.hpp:157
int PlaySound(const std::string &name)
Play a sound and register the playback.
Definition: MABehavior.cpp:823
#define MABEHAVIOR_CREATE(_behavior, _master,...)
Create behaviors with custom constructor safely.
Definition: MABehavior.hpp:43
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
MABehavior * GetMaster()
Get the master behavior.
Definition: MABehavior.cpp:486
Do a body exercise while lying.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
virtual void FinishingActions() override
Perform actions when the behavior is being finished.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.