24 #include "MABehavior.hpp" The head looks around behavior.
virtual bool IsFailed() override
Whether the behavior is failed.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
virtual void FinishingActions() override
Perform actions when the behavior is being finished.