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mindaibo
src
types
MALeg.hpp
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/*
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* This file is part of the AiBO+ project
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*
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* Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
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*
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* AiBO+ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AiBO+ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
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*
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*/
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#pragma once
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#include "core/MANum.hpp"
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#include "MARobotStateUpdater.hpp"
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#include <MCTypes.hpp>
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namespace
MA
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{
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typedef
enum
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{
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LegJoint1 = 0,
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LegJoint2,
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LegJoint3,
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} LegJointsType;
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namespace
Leg
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{
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typedef
enum
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{
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LF = 0,
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LH,
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RF,
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RH,
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} LegTypes;
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extern
const
MC::StringList LegTypeStrs;
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}
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typedef
enum
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{
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ForBackward = 0,
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UpDownward,
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Sidelong,
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BentStretched,
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} LegMovingType;
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}
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struct
MALeg
:
public
MARobotStateUpdater
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{
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MALeg
();
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bool
IsOnLeftSide()
const
;
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bool
IsOnRightSide()
const
;
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bool
IsOnFrontSide()
const
;
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bool
IsOnHindSide()
const
;
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bool
IsBackwardNearBody()
const
;
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bool
IsForwardNearBody()
const
;
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private
:
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virtual
void
UpdateRobotState(
MARobotState
& state)
override
;
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void
GenerateLegStopped(
int
cycle_time);
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public
:
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MA::Leg::LegTypes
Type
;
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MANum<int>
Paw
;
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MANum<int>
Joint1
;
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MANum<int>
Force1
;
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MANum<int>
Joint2
;
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MANum<int>
Force2
;
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MANum<int>
Joint3
;
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MANum<int>
Force3
;
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/*
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* Number of joints powered on
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* 0 - Off 1..3 - Number of joints switched on
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*/
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MANum<int>
PoweredJoints;
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/*
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* Forward-backward direction
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* -100 - backward 100 - forward
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*/
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MANum<int>
ForeBack;
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/*
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* Upward-downward direction
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* -100 - downward 100 - upward
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*/
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MANum<int>
UpDown;
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/*
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* Sidelong direction
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* 0 - least 100 - full
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*/
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MANum<int>
Sidelong;
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/*
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* Bent-stretched state
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* 0 - full stretched 100 - full bent
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*/
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MANum<int>
BentStretched;
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/*
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* The leg is stopped
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* 0 - Not stopped 100 - Stopped
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*/
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MANum<int>
Stopped;
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/*
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* The leg is overloaded
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* 0 - Not overloaded 1 - Overloaded
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*/
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MANum<int>
Overloaded;
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/*
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* The leg is moving
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* 0 - Not moving 1 - Moving
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*/
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MANum<int>
Moving;
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/*
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* The leg is in motion
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* 0 - Not moved 1 - In motion
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*/
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MANum<int>
InMotion;
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/*
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* The leg is being in lying position
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* 0 - Not lying position 1 - Lying position
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*/
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MANum<int>
IsLyingPosition;
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/*
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* The leg is being in standing position
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* 0 - Not standing position 1 - Standing position
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*/
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MANum<int>
IsStandingPosition;
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/*
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* The leg is being in sitting position
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* 0 - Not sitting position 1 - Sitting position
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*/
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MANum<int>
IsSittingPosition;
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private
:
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MAIntervalNum<int> StoppedFactor;
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};
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MALeg::Force2
MANum< int > Force2
Joint2 force.
Definition:
MALeg.hpp:100
MALeg::Type
MA::Leg::LegTypes Type
The leg type.
Definition:
MALeg.hpp:90
MALeg::Joint1
MANum< int > Joint1
Joint1.
Definition:
MALeg.hpp:94
MANum< int >
MALeg::Force1
MANum< int > Force1
Joint1 force.
Definition:
MALeg.hpp:96
MARobotStateUpdater
Robot state updater base class.
Definition:
MARobotStateUpdater.hpp:47
MALeg::Joint2
MANum< int > Joint2
Joint2.
Definition:
MALeg.hpp:98
MA
Definition:
MABehavior.hpp:130
MALeg
A leg class.
Definition:
MALeg.hpp:71
MALeg::Joint3
MANum< int > Joint3
Joint3.
Definition:
MALeg.hpp:102
MARobotState
Robot state.
Definition:
MARobotState.hpp:79
MALeg::Force3
MANum< int > Force3
Joint3 force.
Definition:
MALeg.hpp:104
MALeg::Paw
MANum< int > Paw
Paw button.
Definition:
MALeg.hpp:92
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