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MAMouthSpeaking.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MAMouthSpeaking.hpp"
23 
24 #include "types/MAAudio.hpp"
25 #include "types/MARobotState.hpp"
26 #include "controllers/MAMouthController.hpp"
27 #include "MAMouthSpeakingMaster.hpp"
28 
29 MAMouthSpeaking::MAMouthSpeaking() : MABehavior(MCGetClassName(this))
30 {
31  // Only one mouth related behavior can be active at once
32  DesiredConnections[MCGetClassName<MAMouthSpeakingMaster>()] = -1.0;
33 }
34 
35 
37 {
39 }
40 
41 
43 {
44  return MA::RobotState->Audio->RemainingPlaybackTime < 100 || MA::RobotState->Audio->EffectsPlayed == 1;
45 }
46 
47 
49 {
50  StartTransition(*MA::Mouth, MA::Mouth->SpeakingStr);
51 }
MA::DesiredConnectionMap DesiredConnections
Desired connection map to other behaviors.
Definition: MABehavior.hpp:766
Behavior base class.
Definition: MABehavior.hpp:157
virtual bool IsFailed() override
Whether the behavior is failed.
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
void StartTransition(MAController &controller, const std::string &transition_name)
Start a transition.
Definition: MABehavior.cpp:793