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MANumberGameMaster.hpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #pragma once
23 
24 #include "MABehavior.hpp"
25 
31 namespace MA
32 {
33 static const std::string NumberGameID = "NumberGame";
34 static const std::string NumberGameGuessID = "NumberGameGuess";
35 static const std::string NumberGameGambleID = "NumberGameGamble";
36 }
37 
42 {
43 public:
45 
46 protected:
47  virtual MABehavior::StimulusLevelType GetCurrentStimulus() override;
48  virtual void ActivatingActions() override;
49  virtual void ActivatedStateUpdate() override;
50  virtual bool IsFailed() override;
51  virtual void FailingActions() override;
52  virtual void FinishingActions() override;
53 };
54 
Number game master behavior.
Behavior base class.
Definition: MABehavior.hpp:157