22 #include "MASittingFreefall.hpp" 24 #include "controllers/MALegController.hpp" 25 #include "MABodyPoked.hpp" 26 #include "MABodyStateMaster.hpp" 49 MA::LegLF->SetPower(
false);
50 MA::LegRF->SetPower(
false);
51 MA::LegLH->SetPower(
false);
52 MA::LegRH->SetPower(
false);
int GetElapsedActivatedStateTime() const
Get the elapsed activated state time.
MA::DesiredConnectionMap DesiredConnections
Desired connection map to other behaviors.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
virtual bool IsFinished() override
Whether the behavior is finished.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.