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MASittingFreefall.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MASittingFreefall.hpp"
23 
24 #include "controllers/MALegController.hpp"
25 #include "MABodyPoked.hpp"
26 #include "MABodyStateMaster.hpp"
27 
28 MASittingFreefall::MASittingFreefall() : MABehavior(MCGetClassName(this))
29 {
30  DesiredConnections[MCGetClassName<MABodyPoked>()] = -1.0;
31  DesiredConnections[MCGetClassName<MABodyStateMaster>()] = -1.0;
32 }
33 
34 
36 {
38 }
39 
40 
42 {
43  return GetElapsedActivatedStateTime() > 5000;
44 }
45 
46 
48 {
49  MA::LegLF->SetPower(false);
50  MA::LegRF->SetPower(false);
51  MA::LegLH->SetPower(false);
52  MA::LegRH->SetPower(false);
53 }
int GetElapsedActivatedStateTime() const
Get the elapsed activated state time.
Definition: MABehavior.cpp:561
MA::DesiredConnectionMap DesiredConnections
Desired connection map to other behaviors.
Definition: MABehavior.hpp:766
Behavior base class.
Definition: MABehavior.hpp:157
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
virtual bool IsFinished() override
Whether the behavior is finished.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.