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MASoftCarpetReaction.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MASoftCarpetReaction.hpp"
23 
24 #include "core/MARandomness.hpp"
25 #include "types/MARobotState.hpp"
26 #include "controllers/MAHeadController.hpp"
27 #include "controllers/MALedsController.hpp"
28 #include "controllers/MALegController.hpp"
29 #include "MABodyAdjustStandingPosture.hpp"
30 #include "MABodyStateMaster.hpp"
31 
32 MASoftCarpetReaction::MASoftCarpetReaction() : MABehavior(MCGetClassName(this)),
33  SoundPlayed(false)
34 {
35  DesiredConnections[MCGetClassName<MABodyStateMaster>()] = -1.0;
37 }
38 
39 
41 {
42  // Don't activate immediately to give some rest for the motors before
43  // doing the skit.
45 }
46 
47 
49 {
50  StartTransition(*MA::Head, "SKIT:soft_carpet_reaction");
51  StartTransition(*MA::LegLF, "SKIT:soft_carpet_reaction");
52  StartTransition(*MA::LegLH, "SKIT:soft_carpet_reaction");
53  StartTransition(*MA::LegRF, "SKIT:soft_carpet_reaction");
54  StartTransition(*MA::LegRH, "SKIT:soft_carpet_reaction");
55 }
56 
57 
59 {
60  if (GetElapsedActivatedStateTime() > 3000 && !SoundPlayed)
61  {
62  MA_RANDOM_POINT_1(Response, 1, 3)
63 
64  if (Response == 1)
65  PlaySound("softcarpet1");
66  if (Response == 2)
67  PlaySound("softcarpet2");
68  if (Response == 3)
69  PlaySound("softcarpet3");
70 
71  SoundPlayed = true;
72  }
73 }
74 
75 
77 {
79 }
#define MA_RANDOM_POINT_1(_variable_name, _min, _max)
Set a random point with one value.
int GetElapsedActivatedStateTime() const
Get the elapsed activated state time.
Definition: MABehavior.cpp:561
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
MA::DesiredConnectionMap DesiredConnections
Desired connection map to other behaviors.
Definition: MABehavior.hpp:766
Behavior base class.
Definition: MABehavior.hpp:157
int PlaySound(const std::string &name)
Play a sound and register the playback.
Definition: MABehavior.cpp:823
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
void SetSelfActivationDuration(const int new_duration)
Set the self-activation duration.
Definition: MABehavior.cpp:530
#define MABEHAVIOR_CREATE(_behavior, _master,...)
Create behaviors with custom constructor safely.
Definition: MABehavior.hpp:43
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
void StartTransition(MAController &controller, const std::string &transition_name)
Start a transition.
Definition: MABehavior.cpp:793
virtual void ActivatedStateUpdate() override
Perform actions when the behavior is in activated state.
virtual void FinishingActions() override
Perform actions when the behavior is being finished.