24 #include "MABehavior.hpp" virtual bool IsFailed() override
Whether the behavior is failed.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
Turn away from an abyss or an object.
virtual void FinishingActions() override
Perform actions when the behavior is being finished.
virtual bool IsFinished() override
Whether the behavior is finished.