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MAWalkAway.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MAWalkAway.hpp"
23 
24 #include "core/MARandomness.hpp"
25 #include "types/MAGoals.hpp"
26 #include "types/MARobotState.hpp"
27 #include "MABodyAdjustStandingPosture.hpp"
28 #include "MAWalkMaster.hpp"
29 
30 #include <MCLog.hpp>
31 
32 MAWalkAway::MAWalkAway() : MABehavior(MCGetClassName(this))
33 {
34 }
35 
36 
38 {
40  {
42  }
44 }
45 
46 
48 {
49  return MA::RobotState->Goals->DesiredForwardWalkDuration == 0;
50 }
51 
52 
54 {
55  MA_RANDOM_POINT_1(Duration, 11000, 20000);
56 
57  MA::RobotState->Goals->DesiredForwardWalkDuration = Duration;
59 }
#define MA_RANDOM_POINT_1(_variable_name, _min, _max)
Set a random point with one value.
#define MABEHAVIOR_EXISTS(_behavior)
Check if a behavior exists.
Definition: MABehavior.hpp:74
Behavior base class.
Definition: MABehavior.hpp:157
Walk master behavior.
#define MABEHAVIOR_CREATE(_behavior, _master,...)
Create behaviors with custom constructor safely.
Definition: MABehavior.hpp:43
virtual bool IsFinished() override
Whether the behavior is finished.
Definition: MAWalkAway.cpp:47
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
Definition: MAWalkAway.cpp:53
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.
Definition: MAWalkAway.cpp:37