24 #include "MABehavior.hpp" virtual void ActivatedStateUpdate() override
Perform actions when the behavior is in activated state.
virtual void FinishingActions() override
Perform actions when the behavior is being finished.
Happy skit when the floor surface was recognized correctly.
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.