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MAGoodFloorTalk.cpp
1 /*
2  * This file is part of the AiBO+ project
3  *
4  * Copyright (C) 2005-2016 Csaba Kertész (csaba.kertesz@gmail.com)
5  *
6  * AiBO+ is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * AiBO+ is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Street #330, Boston, MA 02111-1307, USA.
19  *
20  */
21 
22 #include "MAGoodFloorTalk.hpp"
23 
24 #include "types/MABodyMotion.hpp"
25 #include "types/MARobotState.hpp"
26 #include "controllers/MALedsController.hpp"
27 #include "MABodyStateMaster.hpp"
28 #include "MAGoodFloorSkit.hpp"
29 
30 MAGoodFloorTalk::MAGoodFloorTalk() : MABehavior(MCGetClassName(this))
31 {
33  DesiredConnections[MCGetClassName<MABodyStateMaster>()] = -1.0;
34 }
35 
36 
38 {
40 }
41 
42 
44 {
45  MAFloorSurface& Floor = MA::RobotState->BodyMotion->Floor;
46 
47  StartTransition(*MA::Leds, MA::Leds->ShowHappyAnimStr);
48 
49  if (MAMapFloorSurfaceToSoftness((MA::FloorSurfacesType)(int)Floor.Surface) == MA::SoftFlooring ||
50  MAMapFloorSurfaceToSoftness((MA::FloorSurfacesType)(int)Floor.Surface) == MA::VerySoftFlooring)
51  {
52  PlaySound("hcarpet");
53  } else
54  if (MAMapFloorSurfaceToSoftness((MA::FloorSurfacesType)(int)Floor.Surface) == MA::HardFlooring)
55  {
56  PlaySound("hflooring");
57  }
58 }
59 
60 
62 {
64 }
virtual void ActivatingActions() override
Perform actions when the behavior is being activated.
MA::DesiredConnectionMap DesiredConnections
Desired connection map to other behaviors.
Definition: MABehavior.hpp:766
Happy skit when the floor surface was recognized correctly.
Behavior base class.
Definition: MABehavior.hpp:157
int PlaySound(const std::string &name)
Play a sound and register the playback.
Definition: MABehavior.cpp:823
Floor surface struct.
void SetLifetimeExpirationTime(const unsigned int expiration_time)
Set the lifetime expiration time.
Definition: MABehavior.cpp:542
#define MABEHAVIOR_CREATE(_behavior, _master,...)
Create behaviors with custom constructor safely.
Definition: MABehavior.hpp:43
std::string MCGetClassName(T *instance=nullptr, const std::string &name_suffix="")
Get a class name.
Definition: MCDefs.hpp:627
virtual void FinishingActions() override
Perform actions when the behavior is being finished.
void StartTransition(MAController &controller, const std::string &transition_name)
Start a transition.
Definition: MABehavior.cpp:793
MA::FloorSurfaceSoftnessType MAMapFloorSurfaceToSoftness(const MA::FloorSurfacesType surface)
Map a floor surface to softness.
virtual MABehavior::StimulusLevelType GetCurrentStimulus() override
Get the current behavior stimulus.